Brawl - Giga Bowser - Subaction - LandingLight

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Stats

IASA: 2
Subaction Index: 0x31

Scripts

Main

    GFX

    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 42, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

    SFX

    1. AsyncWait(1.0)
    2. SoundEffectOther1(6661)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. ScreenShake { magnitude: 2 }
    3. AsyncWait(5.0)
    4. Rumble { unk1: 4, unk2: 0 }